object oriented particles
this experiment (with Mondrian painting in mind) was born to face with ConcurrentModificationException
recursively growing building box
I tried to simplify lenitated-flight404 code to achive some organic moving creature
Generate terrain with HE_Mesh http://hemesh.wblut.com/
with simple procedure:
1) generate height map with some perlin noise
Just another simple wave simulator.
Render is some cool and weird net between circles inspired http://vimeo.com/24133373
sorry, it is in opengl
Push UP and DOWN for add a box.
This sketch is for testing the formula for keep the camera at the exact distance, moving it near and far to obsessivly center the brick-tower in the viewport
pure parametrized trigonometry formula to achive a superellipsoide
Viviani's curve, move the mouse to move Frenet frame, drag to rotate
collections and classrooms
not contributed to any collections or classrooms yet.