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let vecLocation = [];
let vecVelocity = [];
const NUM = 100;
function setup() {
createCanvas(windowWidth,windowHeight);
frameRate(7);
for(let i = 0; i <NUM; i++){
vecLocation[i] = createVector(width / 2, height / 2);
vecVelocity[i] = createVector(random(-10,10),random(-10,10));
}
}
function draw() {
background(255);
noStroke();
fill(255);
for(let i = 0; i <NUM; i++){
fill(random(0,255),random(0,255),random(0,255),127);
ellipse(vecLocation[i].x,vecLocation[i].y,random(0,150));
vecLocation[i].add(vecVelocity[i]);
if(vecLocation[i].x > width || vecLocation[i].x <0){
vecVelocity[i].x = vecVelocity[i].x* -1;
}
if(vecLocation[i].y > height || vecLocation[i].y <0){
vecVelocity[i].y = vecVelocity[i].y* -1;
}
}
}