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let vecLocation = [] ;
let vecVelocity = [] ;
const NUM = 10 ;
function setup() {
createCanvas(windowWidth, windowHeight);
frameRate(60);
for(let i = 0; i < NUM; i++){
vecLocation[i] = createVector(width/2,height/2) ;
vecVelocity[i] = createVector(random(-10,10),random(-10,10));
}
}
function draw() {
background(0);
noStroke();
fill(255);
for (let i = 0; i < NUM; i++){
fill(random(255),random(255),random(255));
ellipse(vecLocation[i].x,vecLocation[i].y,25,25) ;
vecLocation[i].add(vecVelocity[i]) ;
if (vecLocation[i].x > width || vecLocation[i].x < 0){ //OR
vecVelocity[i].x = vecVelocity[i].x * -1;
}
if (vecLocation[i].y > height || vecLocation[i].y < 0){ //OR
vecVelocity[i].y = vecVelocity[i].y * -1;
}
}
}