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let vecLocation = [0]; //位置ベクトル
let vecVelocity = [0]; //速度ベクトル
const NUM = 100; //定数
function setup() {
createCanvas(windowWidth, windowHeight);
frameRate(50); //60fps (Frame per Second)
for(let i = 0; i < NUM; i++){
vecLocation[i] = createVector(width/2, height/2);
vecVelocity[i] = createVector(random(-10, 10), random(-10, 10));
}
}
function draw() {
background (0);
noStroke();
fill(random(50), random(225), random(255), random(100, 150));
for(let i = 0; i < NUM; i++){
ellipse(vecLocation[i].x, vecLocation[i].y, random(20, 50), random(20, 50));
vecLocation[i].add(vecVelocity[i]);
if(vecLocation[i].x > width || vecLocation[i].x < 0){
vecVelocity[i].x = vecVelocity[i].x * -1;
}
if(vecLocation[i].y > height || vecLocation[i].y < 0){
vecVelocity[i].y= vecVelocity[i].y * -1;
}
}
}