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let vecLocation = [];
let vecVelocity = [];
const NUM = 10;
function setup() {
createCanvas(windowWidth, windowHeight);
frameRate(60);
for(let i = 0; i < NUM; i++){
vecLocation[i] = createVector(width/2, height/2);
vecVelocity[i] = createVector(random(-10, 10), random (-10, 10));
locationX = 0;
}
}
function draw() {
background(0);
noStroke();
fill(255);
for(let i = 0; i < NUM; i++){
fill(random(255),random(255),random(255));
ellipse(vecLocation[i].x, vecLocation[i].y, random(16,256), random(16,256));
vecLocation[i].add(vecVelocity[i]);
if(vecLocation[i].x > width || vecLocation[i].x < 0){
vecVelocity[i].x = vecVelocity[i].x * -1;
}
if(vecLocation[i].y > height || vecLocation[i].y < 0){
vecVelocity[i].y = vecVelocity[i].y * -1;
}
locationX = locationX + 1;
}
}