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let vecLocation = [];
let vecVelocity = [];
const NUM = 1000;
function setup() {
createCanvas(windowWidth, windowHeight);
frameRate(60);
for(let i = 0; i < NUM; i++){
vecLocation[i] = createVector(width/2,height/2);
vecVelocity[i] = createVector(random(-10,10),random(-10,10));
}
}
function draw() {
background(0);
noStroke();
fill(225);
let x = random(width);
let y = random(height);
let diameter = random(100);
fill(random(x * 0.5),100,y / height * 100,127)
for(let i = 0; i < NUM; i++){
ellipse(vecLocation[i].x,vecLocation[i].y, 20, 20);
vecLocation[i].add(vecVelocity[i]);
if(vecLocation[i].x > width || vecLocation[i].x < 0){
vecVelocity[i].x = vecVelocity[i].x * -1;
}
if(vecLocation[i].y > height || vecLocation[i].y < 0){
vecVelocity[i].y = vecVelocity[i].y * -1;
}
}
}