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let vecLocation = [];
let vecVelocity = [];
const NUM = 40;
function setup() {
createCanvas(windowWidth, windowHeight);
frameRate(60);
for(let i=0;i<NUM;i++){
vecLocation[i]=createVector(width/2,height/2);
vecVelocity[i]=createVector(random(-10,10),random(-10,10));
}
}
function draw() {
background(0);
noStroke();
fill(random(0,255));
for(let i=0;i<NUM;i++){
ellipse(vecLocation[i].x,vecLocation[i].y,random(10,100),random(10,100));
vecLocation[i].add(vecVelocity[i]);
if(vecLocation[i].x>width || vecLocation[i].x<0){
vecVelocity[i].x=vecVelocity[i].x*(-1);
}
if(vecLocation[i].y>height || vecLocation[i].y<0){
vecVelocity[i].y=vecVelocity[i].y*(-1);
}
}
}