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let num = 100;
let vecLocation = [];
let vecVelocity = [];
function setup() {
createCanvas(windowWidth, windowHeight);
frameRate(60);
for (let i = 0; i < num; i++) {
vecLocation[i] = createVector(width / 2, height / 2);
vecVelocity[i] = createVector(random(-10, 10), random(-10, 10));
}
}
function draw() {
background(660);
noStroke();
fill(200, 215, 200);
for (let i = 0; i < num; i++) {
vecLocation[i].add(vecVelocity[i]);
ellipse(vecLocation[i].x, vecLocation[i].y, random(100), random(20,50));
if (vecLocation[i].x < 0 || vecLocation[i].x > width) {
vecVelocity[i].x = vecVelocity[i].x * -1;
}
if (vecLocation[i].y < 0 || vecLocation[i].y > height) {
vecVelocity[i].y = vecVelocity[i].y * -1;
}
}
}