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let vecLocation = [];
let vecVelocity = [];
const NUM = 10;
function setup() {
createCanvas(windowWidth, windowHeight);
frameRate(30);
for(let i = 0; i < NUM; i++){
vecLocation[i] = createVector(width/2, height/2);
vecVelocity[i] = createVector(random(-10, 10),random(-10,10));
}
}
function draw() {
background(0, 0, 60);
noStroke();
fill(255, 255, random(255));
for (let i = 0; i < NUM; i++) {
vecLocation[i].add(vecVelocity[i]);
ellipse(vecLocation[i].x, vecLocation[i].y, random(5,10),random(5,10));
if (vecLocation[i].x < 0 || vecLocation[i].x > width) {
vecVelocity[i].x = vecVelocity[i].x * -1;
}
if (vecLocation[i].y < 0 || vecLocation[i].y > height) {
vecVelocity[i].y = vecVelocity[i].y * -1;
}
}
}