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const TOTAL = 200;
let points = [];
function setup() {
createCanvas(windowWidth, windowHeight);
for(var i = 0; i < TOTAL; i++){
points.push({
pos: createVector(width/2, height/2),
dir: random(TWO_PI)
});
}
}
function draw() {
for(var i = 0; i < TOTAL; i++){
var point = points[i];
//trick 1
point.pos.x += cos(point.dir);
point.pos.y += sin(point.dir);
circle(point.pos.x, point.pos.y, 10);
}
}