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int blaX, blaY;
int speedX, speedY;
int value;
void setup () {
size(400, 400);
blaX = 50;
blaY = 50;
speedX = 6;
speedY = 4;
value = 255;
}
void draw (){
fill(value,255, 255);
Ball();
println(value);
}
void Ball() {
stroke(1);
smooth();
if (blaX > width || blaX < 0){
speedX = speedX * (-1);
}
if (blaY > height || blaY < 0){
speedY = speedY * (-1);
}
blaX= blaX + speedX;
blaY= blaY + speedY;
ellipse (blaX, blaY, 100, 100);
}
void mousePressed() {
if (value == 255) {
value = 0;
} else {
value = 255;
}
}