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function setup() {
createCanvas(windowWidth, windowHeight);
}
function draw() {
background(255);
strokeWeight(4);
for(let x = 0; x < height; x = x + 20){
fill(38, 172, 224);
circle(width/2 + map(x, 0, height, 0, mouseX-width/2), height/2 + map(x, 0, height, 0, mouseY-height/2), map(x, 0, height, height, 0))
}
}