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function setup() {
createCanvas(windowWidth, windowHeight);
}
function draw() {
background(255);
strokeWeight(1)
for(let x = 0; x < height; x = x + 30){
fill(240,79,21)
circle(width/2 + map(x, 0, height, 0, mouseX-width/2),height/2 + map(x, 0, height, 0, mouseY-height/2), map(x, 0, height, height, 0))
}
}