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function setup() {
createCanvas(windowWidth, windowHeight);
}
let x = 20
let y = 20
function draw() {
background(50, 168, 82);
strokeWeight (2)
if(x>width){
x=0;}
if(y>height){
y=0;}
x=x+1
y=y+1
circle (x,y,30)
strokeWeight (2)
if(x>width){
x=0;}
if(y>height){
y=0;}
x=x+2
y=y+2
rect (x,y,2,3)
}