Drag the points to deform his face

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Facial Rig

A more extensive test to get a full blend shape facial rig working online. I had to write a script in Maya to export poses consistently so that verts would blend without jumping around. Each control captures 4 different states: Up, down, left, and right. When a control is moved, their deltas all applied to a mesh blending between them all to give the final output. Good times!
Drag the points to deform his face
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e.g., visualization, fractal, mouse
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  • main.js
  • control.js
  • targetGroup.js
  • blendMesh.js
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