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Facial Rig

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A more extensive test to get a full blend shape facial rig working online. I had to write a script in Maya to export poses consistently so that verts would blend without jumping around. Each control captures 4 different states: Up, down, left, and right. When a control is moved, their deltas all applied to a mesh blending between them all to give the final output. Good times!
Drag the points to deform his face
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