A more extensive test to get a full blend shape facial rig working online.
I had to write a script in Maya to export poses consistently so that verts would blend without jumping around.
Each control captures 4 different states: Up, down, left, and right. When a control is moved, their deltas all applied to a mesh blending between them all to give the final output.
Good times!
Oh, that naughty sketch! Please let us know what the issue is below.
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