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let radius;
let d;
function setup() {
createCanvas(windowWidth, windowHeight);
background(255);
angleMode(DEGREES);
radius = 0;
d = 0;
}
function draw() {
stroke(50);
strokeWeight(10);
push();
translate(width/2, height/2);
rotate(d);
point(0, radius);
pop();
d += 3;
radius++;
}