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float x = 0;
float y = 50;
float size = 20;
float timerX;
float timerY;
float timerX2;
float timerY2;
float timerX3;
float timerY3;
float timerX4;
float timerY4;
void setup() {
frameRate (1);
size(900,900);
timerX = 0;
timerY = 50;
timerX2 = 0;
timerY2 = 200;
timerX3 = 0;
timerY3 = 350;
timerX4 = 0;
timerY4 = 500;
background (255);
for(int y = 50; y <= 500; y += 150){
for(int x = 0; x <=900; x += 60){
y = constrain (y, 0, 500);
stroke(255,255,255);
fill(150, 200, y/4);
rect(x, y, size, 150);
}
}
}
void draw() {
stroke(255);
fill(255);
rect(timerX,timerY,20,150);
timerY = timerY;
timerX = timerX + 60;
if (timerX > width){
rect(timerX2, timerY2, 20, 150);
timerX2= timerX2+60;
timerY2 = timerY2;
}
if (timerX2 > width){
rect(timerX3, timerY3, 20, 150);
timerX3= timerX3+60;
timerY3 = timerY3;
}
if (timerX3 > width){
rect(timerX4, timerY4, 20, 150);
timerX4= timerX4+60;
timerY4 = timerY4;
}
}