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void setup(){
background(255);
size(1000, 460);
smooth();
stroke(255);
strokeWeight(1);
frameRate(1);
}
void draw(){
beginShape(TRIANGLE_STRIP);
vertex(random(0,1000),random(0,460));
vertex(random(0,1000),random(0,460));
vertex(random(0,1000),random(0,460));
vertex(random(0,1000),random(0,460));
vertex(random(0,1000),random(0,460));
vertex(random(0,1000),random(0,460));
vertex(random(0,1000),random(0,460));
vertex(random(0,1000),random(0,460));
vertex(random(0,1000),random(0,460));
vertex(random(0,1000),random(0,460));
vertex(random(0,1000),random(0,460));
vertex(random(0,1000),random(0,460));
endShape();
fill(random(0,255));
}