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let sound;
function preload(){
sound = loadSound('./01.wav');
}
function setup(){
createCanvas(windowWidth, windowHeight);
analyzer = new p5.Amplitude();
analyzer.setInput(sound);
}
function draw(){
background(255,255,255);
var rms = analyzer.getLevel();
fill(rms*900,rms*200,rms*300);
noStroke();
ellipse(width/2, height/2, rms*3*width);
}
function mousePressed(){
if(sound.isPlaying() == false){
sound.loop();
}
}