float[] posX = new float[numgreen];
float[] posY = new float[numgreen];
color[] colormasc = new color[numgreen];
for(int i=0; i<numgreen; i++){
posX[i] = (posX[i]+width/2)+(int)random(-50,50);
posY[i] = (posY[i]+height/2)+(int)random(-50,50);
ellipse(width/2,height/2,(2*width)/3,(2*height)/3);
ellipse(width/2,height/2,(2*width)/3.25,(2*height)/3.25);
for(int i=0; i<numgreen; i++){
posX[i] += random(-20,20);
posY[i] += random(-20,20);
if (posX[i]<(2.5*width/36)){
posX[i] = (2.5*width/36);
if (posX[i]>(width-(2.5*(width/36)))){
posX[i] =width-(2.5*width/36);
if (posY[i]<(3*height/36)){
if (posY[i]>height-(3*height/36)){
posY[i] = height-(3*height/36);
rect(posX[i]-((2.5*width)/36),posY[i]-((2*height)/36),(5*width)/36,(3*height)/36);
rect(posX[i]-((2*width)/36),posY[i]-(height/36),(4*width)/36,(3.5*height)/36);
rect(posX[i]-((2*width)/36),posY[i]+((1.5*height)/36),(4*width)/36,height/36);
rect(posX[i]-(width/36),posY[i]+((2*height)/36),(2*width)/36,height/36);
triangle(posX[i]+((2*width)/36),posY[i]+(height/36),posX[i]+((2*width)/36),posY[i]+((2*height)/36),posX[i]+(width/36),posY[i]+((2*height)/36));
triangle(posX[i]-((2*width)/36),posY[i]+(height/36),posX[i]-((2*width)/36),posY[i]+((2*height)/36),posX[i]-(width/36),posY[i]+((2*height)/36));
quad(posX[i]+((1.5*width)/36),posY[i]-((0.5*height)/36),posX[i],posY[i],posX[i],posY[i]+(height/36),posX[i]+((1.5*width)/36),posY[i]+((0.5*height)/36));
quad(posX[i]-((1.5*width)/36),posY[i]-((0.5*height)/36),posX[i],posY[i],posX[i],posY[i]+(height/36),posX[i]-((1.5*width)/36),posY[i]+((0.5*height)/36));
triangle(posX[i]-((2*width)/36),posY[i]-((2*height)/36),posX[i]+((2*width)/36),posY[i]-((2*height)/36),posX[i]-(width/36),posY[i]-((3*height)/36));
quad(posX[i]-(width/36),posY[i]-((3*height)/36),posX[i]+((2*width)/36),posY[i]-((3*height)/36),posX[i]+((1.5*width)/36),posY[i]-((2.5*height)/36),posX[i]+((2.5*width)/36),posY[i]-((1.5*height)/36));
ellipse(posX[i]-((0.25*width)/36),posY[i]+((0.5*height)/36), width/128, width/128);
ellipse(posX[i]+((0.25*width)/36),posY[i]+((0.5*height)/36), width/128, width/128);