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float time = 0;
void setup() {
size(1600, 800);
}
void draw() {
background(#6495ED);
float x = 0;
while (x < width) {
line(x, 200 + 200 * noise(x / 400, time), x, height);
x = x + 2;
}
time = time + random(0.0045, 0.023);
}