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var count=0
function setup() {
createCanvas(400, 400);
background('#FFFFFC');
frameRate(1)
}
function draw() {
background('#FFFFFC');
if(count%2==0){
push()
noStroke()
fill('#FF4000')
circle(width/2,height/2,100)
pop()
}
else{
push()
noFill()
strokeWeight(1)
stroke('#FF4000')
circle(width/2,height/2,100)
pop()
}
count++
}