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let frag, vert
frag=`
precision highp float;
uniform vec2 dimensions; //x,y
uniform float frames;
//gl_FragCoord - x,y
//gl_FragColor - vec4(1.0,0.0,0.0,1.0);
void main(){
vec2 norm_coords=gl_FragCoord.xy/dimensions;
gl_FragColor=vec4(norm_coords.x,norm_coords.y,0.0,1.0);
}
`
vert=`
precision highp float;
attribute vec3 aPosition;
void main()
{
vec4 positionVec4=vec4(aPosition, 1.0);
positionVec4.xy=positionVec4.xy * 2.0 - 1.0;
gl_Position=positionVec4;
}
`