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function setup() {
createCanvas(windowWidth, windowHeight);
background(100);
}
var ang = 0
function draw() {
background(0)
// var ang = map(mouseX,0,width,0,PI*2,true)
var s =second(),
m =minute(),
h =hour();
var angleS = map(s,0,60,0,PI*2),
angleM = map(m,0,60,0,PI*2),
angleH = map(h,0,12,0,PI*2);
ang = s/10
fill('red')
arc(width/2, height/2, 200, 200, 0, angleS, PIE)
fill('yellow')
arc(width/2, height/2, 100, 100, 0, angleM, PIE)
fill('white')
arc(width/2, height/2, 50, 50, 0, angleH, PIE)
}