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var step = 0.09;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
for(var i = 0; i < 64; i++){
for(var j =0; j<32; j++){
noStroke();
fill(map(noise(step+i/150,step+j/150),0,1,0,255),
map(noise(step+i/100,step+j/100),0,1,0,255),
map(noise(step*2),0,1,0,255))
rect(i,j,1,1);
}
}
step += 0.01;
}