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float r;
float g;
float b;
float a;
void setup() {
size(400, 400);
}
void draw() {
r = random(255);
g = random(255);
b = random(255);
a = random(255);
fill(255);
rectMode(CENTER);
rect(width/2, height/2, 100, 100);
}
void mousePressed (){
if(mouseX > 150 && mouseX < 250 && mouseY > 150 && mouseY <250){
background (r,g,b,a);
}
}