“BORDERS” by andrew
https://openprocessing.org/sketch/1788187
License CreativeCommons Attribution NonCommercial ShareAlike
https://creativecommons.org/licenses/by-nc-sa/3.0
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CC Attribution NonCommercial ShareAlike
BORDERS
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// @energy_sketch // @adnerwbell // andrewbellart.co.uk
// An attempt at recreating a drawing project with code as a learning exercise.
// Original project was a layered png project > fxhash.xyz/generative/slug/borders
// You can find the fxhash version of this project here > fxhash.xyz/generative/slug/borders-revisited
let col = ["#f9edd4", "#fca39c", "#ee3e3e", "#fbc569", "#6163ba", "#559272"];
function setup() {
w = min(windowWidth, windowHeight);
createCanvas(w, w);
let dens = displayDensity();
pixelDensity(dens);
m = w/8;
offs = w-m;
rectMode(CENTER);
wblAmount = random(1);
if (wblAmount <= 0.1) {
wbl = m;
} else if (wblAmount <= 0.6) {
wbl = m/2;
} else {
wbl = m/3;
}
noLoop();
background(random(col));
strokeWeight(w/240);
stroke(0);
strokeJoin(ROUND);
border1();
border2();
border3();
centr();
dotTexture(1);
}
// Custom Line && Shapes
function dLine(x1, y1, x2, y2) {
let d = dist(x1, y1, x2, y2);
let pnts = floor(d/(m/2));
let wb = wbl/w;
let prevX = x1;
let prevY = y1;
for (let i = 0; i < pnts; i++) {
let disX = random(-wbl, wbl);
let disY = random(-wbl, wbl);
let x = prevX + (x2-prevX) * (i+1)/pnts;
let y = prevY + (y2-prevY) * (i+1)/pnts;
x += disX * wb;
y += disY * wb;
line(prevX, prevY, x, y);
prevX = x;
prevY = y;
}
}
function dRect(x, y, w, h) {
dLine(x-w/2, y-h/2, x+w/2, y-h/2);
dLine(x+w/2, y-h/2, x+w/2, y+h/2);
dLine(x+w/2, y+h/2, x-w/2, y+h/2);
dLine(x-w/2, y+h/2, x-w/2, y-h/2);
}
function dTriangle(x1, y1, x2, y2, x3, y3) {
dLine(x1, y1, x2, y2);
dLine(x2, y2, x3, y3);
dLine(x3, y3, x1, y1);
}
function dQuad(x1, y1, x2, y2, x3, y3, x4, y4) {
dLine(x1, y1, x2, y2);
dLine(x2, y2, x3, y3);
dLine(x3, y3, x4, y4);
dLine(x4, y4, x1, y1);
}
function dCirc(x, y, s) {
push();
cirOffs = s/200;
cw = wbl/200;
translate(x, y);
beginShape();
for (let a = 0; a < TWO_PI*2; a+=random(0.1, 0.1+cw)) {
let xoff = map(cos(a), -1, 1, 0, 0.1);
let yoff = map(sin(a), -1, 1, 0, 0.1);
let r = map(noise(xoff, yoff), 0, 1, s, s+cirOffs);
let x = r * cos(a);
let y = r * sin(a);
vertex(x, y);
}
endShape(CLOSE);
pop();
}
function drawStar(x, y, points, r1, r2) {
let angle = TWO_PI / points;
let halfAngle = angle / 2.0;
beginShape();
for (let a = 0; a < TWO_PI; a += angle) {
let sx = x + cos(a) * r2;
let sy = y + sin(a) * r2;
vertex(sx, sy);
sx = x + cos(a + halfAngle) * r1;
sy = y + sin(a + halfAngle) * r1;
vertex(sx, sy);
}
endShape(CLOSE);
}
// ********************************** BORDER 1
function border1() {
let a = random(0, 0.19);
let b = random(0.2, 0.69);
let c = random(0.7, 1);
let b1 = random(1);
if (b1 <= a) {
noFill();
dRect(w/2, w/2, m*7, m*7);
} else if (b1 <= b) {
push();
strokeWeight(w/200);
dts = random([12, 18, 24, 48]);
for (let i=0; i < dts+1; i++) {
t1 = m/2 + (offs/dts) * i;
b1 = w-m/2 - (offs/dts) * i;
push();
rotate(random(-0.001, 0.001));
point(t1, m/2);
point(m/2, t1);
point(b1, w-m/2);
point(w-m/2, b1);
pop();
}
pop();
} else {
}
}
// ********************************** BORDER 2
function border2() {
fill(random(col));
rect(w/2, w/2, m*6, m*6);
let b2 = random(0, 1);
if (b2 <= 0.25) {
let div = random([2, 3, 4, 6, 8, 12]);
for (let i = 0; i < div; i++) {
x = (m*6/div) * i;
dLine(m, m+x, m*7, m+x);
dLine(m+x, m, m+x, m*7);
}
} else if (b2 <= 0.3) {
for (let i = 0; i < 6; i++) {
for (let j = 0; j < 6; j++) {
x = m * i + m*1.5;
y = m * j + m*1.5;
dRect(x, y, m, m);
}
}
dLine(m*1.5, m, m*1.5, m*7);
dLine(m*6.5, m, m*6.5, m*7);
} else if (b2 <= 0.35) {
for (let i = 0; i < 6; i++) {
for (let j = 0; j < 6; j++) {
x = m * i + m*1.5;
y = m * j + m*1.5;
dRect(x, y, m, m);
}
}
dLine(m, m*1.5, m*7, m*1.5);
dLine(m, m*6.5, m*7, m*6.5);
} else if (b2 <= 0.4) {
dLine(m, m, m*7, m*7);
dLine(m, m*7, m*7, m);
dLine(m, m*4, m*7, m*4);
dLine(m*4, m, m*4, m*7);
} else if (b2 <= 0.45) {
for (let i = 0; i < 9; i++) {
pos = (m*i) * i * 0.07;
dLine(m, pos+m, m*7, pos+m);
}
} else if (b2 <= 0.5) {
for (let i = 0; i < 9; i++) {
pos = (m*i) * i * 0.07;
dLine(m, w-m-pos, m*7, w-m-pos);
}
} else if ( b2 <= 0.55) {
for (let i = 0; i < 5; i++) {
x = m * i + m*2;
dLine(x, m, x, offs);
}
let k = random(1);
if (k <= 0.5) {
for (let i = 0; i < 9; i++) {
pos = (m*i) * i * 0.07;
dLine(m*6, pos+m, m*7, pos+m);
}
for (let i = 0; i < 9; i++) {
pos = (m*i) * i * 0.07;
dLine(m, w-m-pos, m*2, w-m-pos);
}
} else {
for (let i = 0; i < 9; i++) {
pos = (m*i) * i * 0.07;
dLine(m*6, w-m-pos, m*7, w-m-pos);
}
for (let i = 0; i < 9; i++) {
pos = (m*i) * i * 0.07;
dLine(m, pos+m, m*2, pos+m);
}
}
} else if (b2 <= 0.6) {
dRect(w/2, w/2, m*5, m*5);
dLine(m,m,m*7,m*7);
dLine(m,m*7,m*7,m);
} else if (b2 <= 0.65) {
dLine(w/2, m, w/2, m*7);
dLine(m, w/2, m*7, w/2);
dTriangle(w/2, m, m*6, m*2, m*2, m*2);
dTriangle(w/2, m*7, m*2, m*6, m*6, m*6);
dTriangle(m, m, m*2, w/2, m, offs);
dTriangle(offs, m, m*6, w/2, offs, offs);
} else if (b2 <= 0.7) {
dRect(w/2, w/2, m*5, m*5);
dLine(m*2, m, m*2, m*7);
dLine(m*6, m, m*6, m*7);
dLine(m, m*2, m*7, m*2);
dLine(m, m*6, m*7, m*6);
} else if (b2 <= 0.75) {
push();
drawingContext.clip();
rect(w/2, w/2, m*6, m*6);
for (let i = 0; i < 45; i++) {
rotate(random(1));
dRect(random(w), random(w), random(m, m*2), random(m, m*2));
}
pop();
} else if (b2 <= 0.8) {
push();
drawingContext.clip();
rect(w/2, w/2, m*6, m*6);
for (let i = 0; i < 12; i++) {
noFill();
dCirc(random(w), random(w), random(m/4, m));
}
pop();
} else if (b2 <= 0.85) {
dRect(w/2, w/2, m*5, m*4);
dRect(w/2, w/2, m*4, m*5);
dRect(w/2, w/2, m*4, m*6);
dRect(w/2, w/2, m*6, m*4);
} else if (b2 <= 0.9) {
cut = random(1);
for (let i = 0; i < 6; i++) {
x = m * i + m;
if (cut <= 0.5) {
dLine(x, m, x, m*7);
} else {
dLine(m, x, m*7, x);
}
for (let j = 0; j < 6; j++) {
y = m * j + m;
if (cut <= 0.5) {
dLine(x, y+random(m), x+m, y+random(m));
} else {
dLine(x+random(m), y, x+random(m), y+m);
}
}
}
} else if (b2 <= 0.95) {
for (let i=0; i<6; i++) {
x = m * i;
dLine(m*1.25, m+x, m*1.75, m*1.5+x);
dLine(m*1.75, m*1.5+x, m*1.25, m*2+x);
dLine(m*6.25, m*1.5+x, m*6.75, m*2+x);
dLine(m*6.75, m+x, m*6.25, m*1.5+x);
}
} else {
push();
b2_star_points = random([12, 16]);
noFill();
rect(w/2, w/2, m*6, m*6);
drawingContext.clip();
for (let x = 0; x < 2; x++) {
for (let y = 0; y < 2; y++) {
drawStar(x*(m*6)+m, y*(m*6)+m, b2_star_points, m*1.25, m/2);
}
}
pop();
dLine(w/2, m, w/2, m*7);
dLine(m, w/2, m*7, w/2);
}
dRect(w/2, w/2, m*6, m*6);
}
// ********************************** BORDER 3
function border3() {
fill(random(col));
rect(w/2, w/2, m*4, m*4);
let b3 = random(1);
if (b3 <= 0.25) {
let div = random([2, 3, 4, 6, 8, 12, 16]);
for (let i=0; i<div; i++) {
x = (m*4/div) * i;
dLine(m*2, m*2+x, m*6, m*2+x);
dLine(m*2+x, m*2, m*2+x, m*6);
}
} else if (b3 <= 0.3) {
let dir = random(1);
for (let i=0; i<4; i++) {
for (let j=0; j<4; j++) {
x = m * i + m*2.5;
y = m * j + m*2.5;
dRect(x, y, m, m);
if (dir <= 0.49) {
dLine(x-m/2, y-m/2, x+m/2, y+m/2);
} else {
dLine(x+m/2, y-m/2, x-m/2, y+m/2);
}
}
}
} else if (b3 <= 0.35) {
for (let i=0; i<2; i++) {
for (let j=0; j<3; j++) {
y = (m*1.25) * j;
push();
rotate(random(-0.002, 0.002));
rect(m*2.5, m*2.75+y, m/2, m/1.5, m/4, m/4, 0, 0);
rect(m*5.5, m*2.75+y, m/2, m/1.5, m/4, m/4, 0, 0);
pop();
}
}
dLine(m*3, m*2, m*3, m*6);
dLine(m*4, m*2, m*4, m*6);
dLine(m*5, m*2, m*5, m*6);
} else if (b3 <= 0.4) {
let dir = random(1);
for (let i = 0; i < 4; i++) {
for (let j = 0; j < 4; j++) {
x = (m) * i + m*2.5;
y = (m) * j + m*2.5;
dRect(x, y, m, m);
}
}
if (dir <= 0.49) {
dLine(m*2.5, m*2, m*2.5, m*6);
dLine(m*5.5, m*2, m*5.5, m*6);
} else {
dLine(m*2, m*2.5, m*6, m*2.5);
dLine(m*2, m*5.5, m*6, m*5.5);
}
} else if (b3 <= 0.45) {
dLine(m*2, m*2, m*6, m*6);
dLine(m*6, m*2, m*2, m*6);
} else if (b3 <= 0.5) {
dLine(m*2, m*2, m*6, m*6);
dLine(m*6, m*2, m*2, m*6);
noFill();
dCirc(w/2, w/2, m*2);
dCirc(w/2, w/2, m*1.45);
push();
let pnts = random(1);
if (pnts <= 0.75) {
push();
translate(w/2, w/2);
for (let a = 0; a < 360; a += 30) {
let angle = radians(a);
let x = 0 + cos(angle) * m*1.72;
let y = 0 + sin(angle) * m*1.72;
dCirc(x, y, m/16);
}
pop();
} else {
push();
translate(w/2, w/2);
for (let a = 0; a < 360; a += 60) {
let angle = radians(a);
let x = 0 + cos(angle) * m*1.72;
let y = 0 + sin(angle) * m*1.72;
dCirc(x, y, m/16);
}
pop();
}
} else if (b3 <= 0.55) {
dRect(w/2, w/2, m*3, m*3);
let rnd = random([0, m/4]);
for (let i = 0; i < 4; i++) {
for (let j = 0; j < 4; j++) {
x = m * i;
y = m * j;
push();
rotate(random(-0.005, 0.005));
rect(m*2.5+x, m*2.5+y, m/4, m/4, rnd);
pop();
}
}
} else if (b3 <= 0.6) {
dLine(m*2, m*2, m*6, m*6);
dLine(m*6, m*2, m*2, m*6);
push();
noFill();
rect(w/2, w/2, m*4, m*4);
drawingContext.clip();
let ran = (random([6, 8, 10, 12]));
for (let i = 0; i < ran; i++) {
spacing = (w/2)/ran;
let r = spacing * i;
dCirc(w/2, w/2, m+r);
}
pop();
dRect(w/2, w/2, m*4, m*4);
} else if (b3 <= 0.65) {
for (let j = 0; j < 6; j++) {
y = (m-m/3) * j;
dCirc(m*2.25, m*2.33+y, m/12);
dCirc(m*5.75, m*2.33+y, m/12);
}
dQuad(m*2.5, m*2, m*2.5, m*6, m*3, m*5, m*3, m*3);
dQuad(m*5.5, m*2, m*5.5, m*6, m*5, m*5, m*5, m*3);
} else if (b3 <= 0.7) {
dRect(w/2, w/2, m*3, m*3)
dRect(w/2, w/2, m*2.5, m*3)
dRect(w/2, w/2, m*2, m*3);
for (let j = 0; j < 3; j++) {
x = (m-m/2.25) * j;
dCirc(m*3.45+x, m*2.75, m/12);
dCirc(m*3.45+x, m*5.25, m/12);
}
} else if (b3 <= 0.75) {
push();
rect(w/2, w/2, m*4, m*4);
drawingContext.clip();
noFill();
rotate(random(-0.5, 0.5));
rand = random(m/3, m/1.5);
for (let i = 0; i < 50; i++) {
y = (rand) * i;
dLine(0-w, y-w, w*2, y);
}
pop();
} else if (b3 <= 0.8) {
push();
rect(w/2, w/2, m*4, m*4);
drawingContext.clip();
noFill();
wav = random(m/2, m);
wavWidth = random(0.01, 0.1);
for (let i=0; i<16; i++) {
beginShape();
vertex(0, w);
for (let x=0; x<w; x++) {
angle = 0 + x * wavWidth;
y = map(sin(angle), -1, 1, wav, wav*2);
y2 = m/2 * i;
vertex(x, y + y2);
}
vertex(w, w);
endShape();
}
pop();
} else if (b3 <= 0.85) {
for (let i = 0; i < 6; i++) {
pos = (m*i) * i * 0.11;
dLine(m*2, (m*2)+pos, m*6, (m*2)+pos);
}
} else if (b3 <= 0.9) {
for (let i = 0; i < 6; i++) {
pos = (m*i) * i * 0.11;
dLine(m*2, (m*6)-pos, m*6, (m*6)-pos);
}
} else if (b3 <= 0.95) {
for (let i=0; i<4; i++) {
x = m * i;
dLine(m*2.25, m*2+x, m*2.75, m*2.5+x);
dLine(m*2.75, m*2.5+x, m*2.25, m*3+x);
dLine(m*5.25, m*2.5+x, m*5.75, m*3+x);
dLine(m*5.75, m*2+x, m*5.25, m*2.5+x);
}
} else {
dRect(w/2, w/2, m*2, m*3);
dRect(w/2, w/2, m*2, m*4);
dRect(w/2, w/2, m*3, m*4);
}
dRect(w/2, w/2, m*4, m*4);
}
// ********************************** CENTER
function centr() {
stroke(0);
fill(random(col));
rect(w/2, w/2, m*2, m*2);
let C = random(1);
// clock
if (C <= 0.15) {
push();
translate(w/2, w/2);
dCirc(0, 0, random(m/4, m/1.5));
let num = random([1, 2, 3, 4, 5]);
for (let i = 0; i < num; i++) {
let radius = m-m/4;
let angle = random(0, 2 * PI);
let x1 = radius * cos(angle);
let y1 = radius * sin(angle);
line(0, 0, x1, y1);
circle(x1, y1, m/8);
}
dCirc(0, 0, m/10);
pop();
// flower
} else if (C <= 0.2) {
push();
let size = m-m/3;
d = random([1]);
n = random([4, 6]);
let k = n / d;
translate(w/2, w/2);
cw = wbl/1000;
beginShape();
for (let a=0; a < TWO_PI * d; a +=random(0.01, 0.01+cw)) {
let r = size * cos(k * a);
let x = r * cos(a);
let y = r * sin(a);
fill("#f9edd4");
vertex(x, y);
}
endShape(CLOSE);
fill("#fbc569")
dCirc(0, 0, random(m/5, m/8));
pop();
// cross box
} else if (C <= 0.3) {
dLine(m*3, w/2, m*5, w/2);
dLine(w/2, m*3, w/2, m*5);
rect(w/2, w/2, m, m);
dLine(w/2-m/2, w/2-m/2, w/2+m/2, w/2+m/2);
dLine(w/2+m/2, w/2-m/2, w/2-m/2, w/2+m/2);
dRect(w/2, w/2, m, m);
// rings
} else if (C <= 0.4) {
let ran = (random([1, 2, 3, 4]));
for (let i = 0; i < 2; i++) {
for (let j = 0; j < 2; j++) {
for (let n = 0; n < ran; n++) {
let posX = m * i;
let posY = m * j;
let r = m/8 * n;
dCirc(w/2-m/2+posX, w/2-m/2+posY, m/2-r);
}
}
}
// landscape
} else if (C <= 0.5) {
beginShape();
vertex(m*3, random(m*4.5, m*4.9));
vertex(random(m*3.25, m*4), random(m*4.5, m*4.85));
vertex(random(m*4, m*4.8), random(m*4.5, m*4.85));
vertex(m*5, random(m*4.5, m*4.9));
endShape();
dRect(w/2, m*4.94, m*2, m/8);
fill("#f9edd4");
dCirc(w/2, random(w/2-m/2, w/2-m/6), random(m/3, m/4));
// rose patterns
} else if (C <= 0.6) {
push();
let size = m-m/4;
d = random([3, 4, 8, 9]);
n = random([6]);
let k = n / d;
cw = wbl/400;
translate(w/2, w/2);
beginShape();
for (let a = 0; a < TWO_PI * d; a +=random(0.01, 0.01+cw)) {
r = size * cos(k * a);
x = r * cos(a);
y = r * sin(a);
vertex(x, y);
}
endShape(CLOSE);
pop();
// pyramid
} else if (C <= 0.65) {
dTriangle(w/2, w/2, w/2+m, w/2+m, w/2-m, w/2+m);
dLine(w/2, w/2, w/2, w/2+m);
fill("#f9edd4");
dCirc(w/2, random(w/2-m/3, w/2-m/2), m/4);
// star
} else if (C <= 0.7) {
push();
fill("#f9edd4");
translate(w/2, w/2);
let ran = random(m/1.25, m/4);
points = random([8, 10, 12]);
let angle = TWO_PI / points;
let halfAngle = angle / 2.0;
beginShape();
for (let a = 0; a < TWO_PI; a += angle) {
let sx = 0 + cos(a) * ran/2;
let sy = 0 + sin(a) * ran/2;
vertex(sx, sy);
sx = 0 + cos(a + halfAngle) * ran;
sy = 0 + sin(a + halfAngle) * ran;
vertex(sx, sy);
}
endShape(CLOSE);
pop();
// circle pack
} else if (C <= 0.75) {
push();
rect(w/2, w/2, offs-m*5, offs-m*5);
drawingContext.clip();
let circles = [];
while (circles.length < 30) {
let circle = {
x: random(m*3, m*5),
y: random(m*3, m*5),
r: random(m/6, m/2)
};
let overlap = false;
for (let j = 0; j < circles.length; j++) {
let other = circles[j];
let d = dist(circle.x, circle.y, other.x, other.y);
if (d < circle.r + other.r/2) {
overlap = true;
}
}
if (!overlap) {
circles.push(circle);
}
}
for (let i = 0; i < circles.length; i++) {
ellipse(circles[i].x, circles[i].y, circles[i].r);
}
noFill();
dRect(w/2, w/2, offs-m*5, offs-m*5);
pop();
// burst
} else if (C <= 0.8) {
cnr = random(m/2, m/4);
rect(w/2-m/2, w/2-m/2, m, m, 0, 0, cnr, 0);
rect(w/2+m/2, w/2-m/2, m, m, 0, 0, 0, cnr);
rect(w/2-m/2, w/2+m/2, m, m, 0, cnr, 0, 0);
rect(w/2+m/2, w/2+m/2, m, m, cnr, 0, 0, 0);
// balance
} else if (C <= 0.85) {
push();
noFill();
rad = random(m/8, m/4)
dis = random(m/2, m/4);
dLine(w/2-m, w/2, w/2+m, w/2);
dCirc(w/2, w/2-dis, rad);
dCirc(w/2, w/2+dis, rad);
pop();
// window
} else if (C <= 0.9) {
fill("#fbc569");
rect(w/2, w/2, m, m+m/4, m/2, m/2, 0, 0);
sb = random(1);
if (sb <= 0.5) {
dLine(w/2, m*3.4, w/2, m*4.6);
dLine(m*3.5, w/2-m/8, m*4.5, w/2-m/8);
dLine(m*3.5, w/2+m/4, m*4.5, w/2+m/4);
} else {
fill("#f9edd4");
dCirc(w/2, w/2-m/4, random(m/5, m/10));
}
// robot
} else if (C <= 0.95) {
rep = random([8, 10, 12, 16, 20]);
for(let i=0; i<rep; i++) {
x = (m*2/rep) * i;
dLine(m*3+x, m*3, m*3+x, m*5);
}
rect(w/2, w/2, m, m);
dRect(w/2, w/2, m, m);
push();
rotate(random(-0.001, 0.001));
dCirc(w/2-m/6, w/2, m/16);
dCirc(w/2+m/6, w/2, m/16);
line(m*3.95, m*4.1, m*4.05, m*4.1);
pop();
// phases
} else {
push();
rect(w/2, w/2, offs-m*5, offs-m*5);
drawingContext.clip();
slant = random(m/10, m/6);
phase = random([m/2.5, m/2, m/1.5]);
for (let i = 0; i < 6; i++) {
let x = phase * i;
let y = slant * i;
dCirc(m*3 + x, m*4.25-y, m/6);
}
beginShape();
vertex(m*3, random(m*4.5, m*4.9));
vertex(random(m*3.25, m*4), random(m*4.5, m*4.85));
vertex(random(m*4, m*4.8), random(m*4.5, m*4.85));
vertex(m*5, random(m*4.5, m*4.9));
endShape();
rect(w/2, m*4.94, m*2, m/8);
pop();
}
dRect(w/2, w/2, offs-m*5, offs-m*5);
}
function dotTexture(o) {
for (let i=0; i<201; i++) {
for (let j=0; j<301; j++) {
x = w/200 * i;
y = w/300 * j;
stroke(0, random(o, o+6));
strokeWeight(random(w/400, w/500));
point(x ,y);
}
}
}
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