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function setup() {
createCanvas(windowWidth, windowHeight);
background(0);
}
function draw() {
translate(width/2,height/2)
beginShape()
for(let ang=10;ang<7*PI;ang+=0.82){
let r = frameCount*2*noise(ang/8,frameCount/55),
x = cos(ang)*r,
y= sin(ang)*r
vertex(x,y)
}
stroke(255,192,203,150)
noFill()
endShape(CLOSE)
}