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function preload() {
head = loadModel('head.obj');
}
function setup() {
let s = (windowWidth, windowHeight);
let canvas = createCanvas(s, s, WEBGL);
background = 'black';
}
function draw() {
fill ('lightblue');
stroke ('white');
rotateX(frameCount * 0.01);
rotateY(frameCount * 0.01);
scale(10);
model(head);
}