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let cam;
function setup() {
createCanvas(window.innerWidth,window.innerHeight, WEBGL);
cam = createCamera();
}
function draw() {
background(0);
drawWall();
drawCam();
drawFloor();
mus();
movement();
}
function keyPressed(){
keys[keyCode] = true;
}
function keyReleased(){
keys[keyCode] = false;
}