xxxxxxxxxx
float circle_x =200;
float circle_y =100;
float circle_a=200;
float circle_b=300;
int height=400;
int width=400;
void setup() {
size(400, 400);
}
void draw() {
background(0);
fill(255);
rect(30, 30, 340, 340);
fill(random(255),random(255),random(255));
rect(30, 30,70, 70);
fill(255);
rect(30, 30, 40, 40);
fill(random(255),random(255),random(255));
rect(300, 30,70, 70);
fill(255);
rect(330, 30, 40, 40);
fill(random(255),random(255),random(255));
rect(30, 300,70, 70);
fill(255);
rect(30, 330, 40, 40);
fill(random(255),random(255),random(255));
rect(300, 300,70, 70);
fill(255);
rect(330, 330, 40, 40);
fill(random(255),random(255),random(255));
quad(200,0,0,200,200,400,400,200);
fill(random(255),random(255),random(255));
rect(50,50,300,300);
fill(255);
quad(200, 30, 30, 200, 200,370,370, 200);
fill(random(255),random(255),random(255));
quad(200, 130, 130, 200, 200,270,270, 200);
fill(255);
rect(165, 165, 70, 70);
fill(random(255),random(255),random(255));
quad(200, 165, 165, 200, 200,235,235, 200);
fill(random(255),random(255),random(255));
noStroke();
circle_x=circle_x-1;
circle_y=circle_y+1;
ellipse(circle_x, circle_y, 35, 35);
ellipse(circle_a,circle_b,35,35);
circle_a=circle_a+1;
circle_b=circle_b-1;
//1
if (circle_x<width/2)
if(circle_y<height/2){
circle_x=circle_x-1;
circle_y=circle_y+1;
}
if (circle_a>width/2)
if(circle_b>height/2){
circle_a=circle_a+1;
circle_b=circle_b-1;
}
//2
if (circle_x<width/2)
if(circle_y>height/2){
circle_x=circle_x+4;
circle_y=circle_y+2;
}
if (circle_a>width/2)
if(circle_b<height/2){
circle_a=circle_a-4;
circle_b=circle_b-2;
}
//3
if (circle_x>width/2)
if(circle_y>height/2){
circle_x=circle_x+4;
circle_y=circle_y-4;
}
if (circle_a<width/2)
if(circle_b<height/2){
circle_a=circle_a-4;
circle_b=circle_b+4;
}
//4
if (circle_x>width/2)
if(circle_y<height/2){
circle_x=circle_x-2;
circle_y=circle_y-4;
}
if (circle_a<width/2)
if(circle_b>height/2){
circle_a=circle_a+4;
circle_b=circle_b-2;
}
}
//click
void mousePressed() {
circle_x =200;
circle_y =100;
circle_a= 200;
circle_b=300;
fill(255);
}