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float circle_x = 100;
float circle_y = 200;
float circle_speed_x = 4;
float circle_speed_y = 6;
void setup() {
size(600, 400);
}
void draw() {
noStroke();
background(211, 250, 209);
circle_x = circle_x + circle_speed_x;
circle_y = circle_y + circle_speed_y;
ellipse(circle_x, circle_y, 50, 50);
if (circle_x > width) {
circle_speed_x = circle_speed_x * -1;
noStroke();
fill(185, 229, 255);
}
if (circle_x < 0) {
circle_speed_x = circle_speed_x * -1;
noStroke();
fill(254, 255, 224);
}
if (circle_y > height) {
circle_speed_y = circle_speed_y * -1;
noStroke();
fill(250, 209, 227);
}
if (circle_y < 0) {
circle_speed_y = circle_speed_y * -1;
noStroke();
fill(226, 185, 255);
}
}