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function setup(){
createCanvas(400, 400, WEBGL);
const _gl = this._renderer;
const geom = new p5.Geometry();
const v = (x, y, z) => createVector(x, y, z);
geom.vertices.push(v(0, 0, 0));
geom.vertices.push(v(100, 0, 0));
geom.vertices.push(v(0, 100, 0));
_gl.createBuffers("myTriangle", geom);
background(255);
fill(0, 255, 0);
_gl.drawBuffers("myTriangle");
}