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float angle, size;
void setup() {
fullScreen();
background(0);
stroke(255,0,0);
}
void draw() {
angle += 0.2;
size += 2;
if (size > 450) {
stroke(random(255),random(255),random(255));
size = 0;
}
strokeWeight(10);
point(width/2 + sin(angle)*size, height/2 + cos(angle)*size);
point(width/2 + sin(angle+PI)*size, height/2 + cos(angle+PI)*size);
point(width/2 + sin(angle+PI/2)*size, height/2 + cos(angle+PI/2)*size);
point(width/2 + sin(angle+PI*1.5)*size, height/2 + cos(angle+PI*1.5)*size);
}