canvas = createCanvas(windowWidth, windowHeight);
grapefruit = new Sprite(random(windowWidth), random(windowHeight), 300,300);
sushi = new Sprite(random(windowWidth), random(windowHeight),300, 300);
grapefruit.img = 'juicebox.gif';
sushi.img = 'sushi-small.gif';
sushi.collider = 'dynamic';
grapefruit.collider = 'dynamic';
grapefruit.vel.x = random(-7, 7);
grapefruit.vel.y = random(-7, 7);
sushi.vel.x = random(-4, 4);
sushi.vel.y = random(-4, 4);
grapefruit.mirror.x = false;
}else grapefruit.mirror.x = true;
}else sushi.mirror.x = false;
if(grapefruit.x<0 || grapefruit.x>windowWidth){
if(grapefruit.y<0 || grapefruit.y>windowHeight){
if(sushi.x<0 || sushi.x>windowWidth){
if(sushi.y<0 || sushi.y>windowHeight){
if(sushi.collides(grapefruit)){
console.log("collision");
if(sushi.vel.mag() < 0.5){
sushi.x = random(windowWidth);
sushi.y = random(windowHeight);
sushi.vel.x = random(-4, 4);
sushi.vel.y = random(-4, 4);
if(grapefruit.vel.mag() < 0.5){
grapefruit.x = random(windowWidth);
grapefruit.y = random(windowHeight);
grapefruit.vel.x = random(-4, 4);
grapefruit.vel.y = random(-4, 4);