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let iamge16, image256;
function preload() {
image16 = loadImage("./base16.svg")
image256 = loadImage("./base256.svg")
}
function setup() {
createCanvas(windowWidth, windowHeight);
background(100);
}
function draw() {
image(image16, 0, 0, 16, 16);
image(image256, 16, 0, 16, 16);
image(image16, 0, 32, 32, 32);
image(image256, 32, 32, 32, 32);
image(image16, 0, 256, 256, 256);
image(image256, 256, 256, 256, 256);
}