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//////SET VARIABLES MOEVMENT
var x;
var y;
//// SET SHAPE
var globe;
/////PRELOAD FROM TINKERCAD--- obj file didnt work
function preload(){
globe = loadModel('lol.stl');
}
/// canvas
function setup() {
createCanvas(600, 600, WEBGL);
}
function draw() {
background(0);
// movement and appearance of object
translate(0,0,0);
normalMaterial();
rotateX(frameCount*0.61);
rotateY(frameCount*0.91);
model(globe);
}