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// Declare Utils as a variable
var utils = new p5.Utils();
function setup() {
createCanvas(600,600);
background(400);
utils.enableRuler();
}
function draw() {
var p = random(255);
var y = random(255);
var r = random(255);
frameRate(5);
let x = random(width);
let s = random(height);
strokeWeight(5);
fill(p,y,r);
rect(130,100,360,360);
fill(p,y,);
rect(230,460,150,150);
fill(random(255), random(255), random(255));
rect(200,200,70,70);
rect(340,200,70,70);
fill(random(255), random(255), random(255));
rect(250,350,120,40);
}