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var dice = 0;
var color1;
var color2;
var color3;
var color4;
function setup() {
createCanvas(600, 600);
noLoop();
color1 = color(150, 11, 67);
color2 = color(188, 53, 164);
color3 = color(42, 172, 91);
color4 = color(230, 43, 128);
}
function draw() {
background(220);
for (var i = 0; i < 6; i++) {
for (var j = 0; j < 6; j++) {
var x = i * 100;
var y = j * 100;
//rect(x, y, 100, 100);
var dice = random(0, 4);
if (dice < 1) {
push();
translate(x, y);
drawShapeRev();
pop();
}
if (dice > 1 && dice < 2) {
push();
translate(x, y);
drawShape();
pop();
}
if (dice > 2 && dice < 3) {
push();
translate(x, y);
drawShape2();
pop();
}
if (dice > 3) {
push();
translate(x, y);
drawShapeRev2();
pop();
}
}
}
}
function keyPressed() {
if (key == "d") {
draw();
}
}
function drawShapeRev() {
noStroke();
fill(0, 0, 0);
beginShape();
vertex(0, 0);
vertex(100, 0);
vertex(100, 100);
endShape();
}
function drawShapeRev2() {
noStroke();
fill(0, 0, 0);
beginShape();
vertex(100, 0);
vertex(100, 100);
vertex(0, 100);
endShape();
}
function drawShape() {
//stroke(1);
noStroke();
fill(0, 0, 0);
beginShape();
vertex(0, 0);
vertex(0, 100);
vertex(100, 100);
endShape();
}
function drawShape2() {
//stroke(1);
noStroke();
fill(0, 0, 0);
beginShape();
vertex(0, 0);
vertex(100, 0);
vertex(0, 100);
endShape();
}