xxxxxxxxxx
var scene = 2
var canvas2D
function setup() {
createCanvas(400, 400, WEBGL);
canvas2D = createGraphics(400,400)
}
function draw() {
canvas2D.background(0);
if (scene == 1){
background(0)
push()
normalMaterial()
rotateY(frameCount*0.05)
torus(80,10)
pop()
}
if(scene == 2){
canvas2D.background(0)
canvas2D.fill(255,255,0)
canvas2D.circle(200,200,200)
image(canvas2D, -200,-200,400,400)
}
}
function keyPressed(){
if(key == 1){
scene = 1
}
if (key == 2){
scene = 2
}
}