Uses "random" number generation to create a grid of "cool-colored" tiles (w/o any tile being too dark). An optional mouse-event was created to develop the animation, testing and aesthetic. This type of noise is similar to the background radiation permeating the universe since the big bang.
“background_radiation_simulator_2Dv0” by Chris Welke
https://openprocessing.org/sketch/210938
License CreativeCommons Attribution ShareAlike
https://creativecommons.org/licenses/by-sa/3.0
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background_radiation_simulator_2Dv0
Welke
xxxxxxxxxx
/*The BRS renders adjacent tiles alternate along a "cool color" range w/o getting too dark.
Last Stable Build at Self-Similarity Studios, Los Angeles. 8/30/2015
Tools-Processing v2.2.1 & Java 1.8. OS-win8.1, Hardware-HP 15.
author--Chris Welke, visit me for music, prose, art, logic, bad jokes and of course code
at Tapper7.com -- information is free and NOTHING is for sale.
The Background Radiation Simulator v0 is intellectual property of Self-Similarity Studios,
please obtain permission for reproduction- thx*/
float sz = 12;
void setup(){
size(640, 600);
background(0);
frameRate(32);
}//end setup
void draw(){
throwRandomCoolGrid();
if(mousePressed == true){//graphical dy/dx effect....
sz*=1.4; //zoom
frameRate(2); //slow down
noStroke(); //kill grid marks
}//endIF & mouse effect
}//end draw
void throwRandomCoolGrid(){//calc. & render cool noise
for(int i = 0; i < 130; i++){
rect(0, 0, sz, sz);
pushMatrix();
for(int j = 0;j < 122; j++){
fill(random(0), random(100, 220), random(150, 255));
translate(0, sz);
rect(0, 0, sz, sz);
pushMatrix();
popMatrix();
}//end inner for
popMatrix();
translate(sz, 0);
}//end outer for
}//end tRCG
//end BRSv0
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