xxxxxxxxxx
var R = 1;
var G = 100;
var B = 150;
var ChangeR = 1;
var ChangeG = 3;
var ChangeB = 1.5;
var LineX = 1;
var LineY = 1;
function setup() {
createCanvas(windowWidth, windowHeight);
background(0);
}
function draw() {
stroke (R,G,B);
line (mouseX, mouseY, LineX, LineY);
LineX = mouseX
LineY = mouseY
R = R + ChangeR;
if (R > 255) {ChangeR = ChangeR * -1};
if (R < 1) {ChangeR = ChangeR * -1};
G = G + (ChangeG * 1.5);
if (G > 255) {ChangeG = ChangeG * -1};
if (G < 1) {ChangeG = ChangeG * -1};
B = B + (ChangeB * 2);
if (B > 255) {ChangeB = ChangeB * -1};
if (B < 1) {ChangeB = ChangeB * -1};
}