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let walker;
function setup() {
createCanvas(windowWidth, windowHeight);
background('lightgrey');
walker = {
x: width/2,
y: height/2,
diameter: 50,
colour: 255,
}
}
function draw() {
noStroke()
fill(walker.colour--)
circle(walker.x, walker.y, walker.diameter)
walker.x = walker.x + random(-10, 10)
walker.y = walker.y + random(-10, 10)
if (walker.colour <= 0) {
walker.colour = 255
}
}