xxxxxxxxxx
size(400,400);
background(0);
smooth();
for (int y = 0; y < 500; y += 50){
for (int x = 0; x < 500; x += 50) {
//stroke(0);
noStroke();
fill(0,255-x,255-x+y);
rect(x,y,100,100);
}
}
stroke(255,241,0);
for (int y = 0; y < 500; y += 100){
for (int x = 0; x < 500; x += 100) {
strokeWeight(5);
//stroke(34,195,80);
line(x,0,x,400);
}
}
strokeWeight(5);
//stroke(34,195,80);
line(0,125,400,125);
line(0,275,400,275);
for (int y = 0; y < 500; y += 150){
for (int x = 0; x < 500; x += 100) {
strokeWeight(5);
//stroke(34,195,80);
fill(255,241,0,100);
arc(x+50,y+25,30,30,radians(135), radians(405));//sitamuki
arc(x+50,y+75,30,30,radians(-45), radians(225));//uemuki
arc(x+25,y+50,30,30,radians(45), radians(315));//mugimuki
arc(x+75,y+50,30,30,radians(-135), radians(135));//hidarimuki
noFill();
quad(x,y+100,x-25,y+125,x,y+150,x+25,y+125);//sikakutati
//noStroke();
//fill(30,150,255);
//ellipse(x+50,y+50,50,10);
}
}