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//haikei
size(400, 400);
background(255,211,255);
smooth();
for(int i = 0; i < width; i++){
int c = 255 * i / width;
stroke(c, 200, 200);
line(i, 0, i, height);
}
//naname
point(100, 100);
stroke(0);
strokeWeight(25);
line(200, 0, 300, 200);
stroke(0);
strokeWeight(25);
line(200, 0, 100, 200);
//sankakukei
noStroke();
fill(0);
triangle(400, 0, 300, 100, 0, 150);
noStroke();
fill(0);
triangle(0, 0, 100, 100, 400, 150);
noStroke();
fill(255,0,0);
triangle(400, 0, 300, 150, 0, 250);
noStroke();
fill(255,0,0);
triangle(0, 0, 100, 150, 400, 250);
noStroke();
fill(0);
triangle(400, 0, 300, 200, 0, 350);
noStroke();
fill(0);
triangle(0, 0, 100, 200, 400, 350);
noStroke();
fill(48,241,250);
triangle(0, 0, 100, 250, 400, 450);
noStroke();
fill(48,241,250);
triangle(400, 0, 300, 250, 0, 450);
noStroke();
fill(0);
triangle(400, 0, 300, 300, 0, 550);
noStroke();
fill(0);
triangle(0, 0, 100, 300, 400, 550);
noStroke();
fill(255,255,255);
triangle(400, 0, 300, 250, 0, 650);
noStroke();
fill(255,255,255);
triangle(0, 0, 100, 250, 400, 650);