xxxxxxxxxx
var mass = [];
var positionX = [];
var positionY = [];
var velocityX = [];
var velocityY = [];
/////////////////////////////////////////////////////////////////////////////////////////////////////
function setup() {
createCanvas(windowWidth, windowHeight);
noStroke();
fill(64, 255, 255, 192);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////
function draw() {
background(32);
for (var particleA = 0; particleA < mass.length; particleA++) {
var accelerationX = 0, accelerationY = 0;
for (var particleB = 0; particleB < mass.length; particleB++) {
if (particleA != particleB) {
var distanceX = positionX[particleB] - positionX[particleA];
var distanceY = positionY[particleB] - positionY[particleA];
var distance = sqrt(distanceX * distanceX + distanceY * distanceY);
if (distance < 1) distance = 1;
var force = (distance - 320) * mass[particleB] / distance;
accelerationX += force * distanceX;
accelerationY += force * distanceY;
}
}
velocityX[particleA] = velocityX[particleA] * 0.99 + accelerationX * mass[particleA];
velocityY[particleA] = velocityY[particleA] * 0.99 + accelerationY * mass[particleA];
}
for (var particle = 0; particle < mass.length; particle++) {
positionX[particle] += velocityX[particle];
positionY[particle] += velocityY[particle];
ellipse(positionX[particle], positionY[particle], mass[particle] * 1000, mass[particle] * 1000);
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////
function addNewParticle() {
mass.push(random(0.003, 0.03));
positionX.push(mouseX);
positionY.push(mouseY);
velocityX.push(0);
velocityY.push(0);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////
function mouseClicked() {
addNewParticle();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////
function mouseDragged() {
addNewParticle();
}