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float ellX = 150;
float ellY1 = 50;
float ellY2 = 100;
float ellY3 = 150;
float ellW = 25;
float ellH = 25;
float ballX = 200;
float ballY = 350;
float ballW = 75;
float ballH = 75;
float hole1X = 215;
float hole1Y = 325;
float hole1W = 10;
float hole1H = 10;
float hole2X = 215;
float hole2Y = 340;
float hole2W = 10;
float hole2H = 10;
float hole3X = 227;
float hole3Y = 332;
float hole3W = 10;
float hole3H = 10;
int change = 2;
void setup(){
size(400,400);
}
void draw(){
background(#F7D62D);
fill(0);
rect(0,0,50,400);
rect(350,0,50,400);
if(mouseX < 300 && mouseX > 100){
fill(0);
ellipse(ballX, ballY, ballW, ballH);
fill(255);
ellipse(hole1X,hole1Y,hole1W,hole1H);
ellipse(hole2X,hole2Y,hole2W,hole2H);
ellipse(hole3X,hole3Y,hole3W,hole3H);
noStroke();
fill(255);
ellipse(ellX, ellY1, ellW, ellH);
ellipse(ellX + 50, ellY1, ellW, ellH);
ellipse(ellX + 100, ellY1, ellW, ellH);
ellipse(ellX + 25, ellY2, ellW, ellH);
ellipse(ellX + 75, ellY2, ellW, ellH);
ellipse(ellX + 50, ellY3, ellW, ellH);
}else if(mouseX < width/3){
}
ballY = constrain(ballY, 0, 350);
ellY1 = constrain(ellY1, 0, 400);
ellY2 = constrain(ellY2, 0, 400);
ellY3 = constrain(ellY3, 0, 400);
}
void mouseDragged(){
if(mouseX < 2*width/3){
ballY = ballY - change;
hole1Y = hole1Y - change;
hole2Y = hole2Y - change;
hole3Y = hole3Y - change;
}if(ballY < 200){
ellY3 = ellY3 - change;
}if(ballY < 150){
ellY2 = ellY2 - change;
}if(ballY < 100){
ellY1 = ellY1 - change;
}
}
void mouseClicked(){
loop();
}