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Pollen

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Using Perlin noise to describe wind, acting as an attractor on "pollen" particles moving through it; trying to coax a 2D vector field from the 1D Perlin noise functions. If you let it run for a bit, you'll notice some repetition in form due to the nature of Perlin noise. Point-based rendering aesthetic inspired by Jared Tarbell. Click to reset. Any key to debug.
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{{$t('general.learnMoreAbout')}} Creative Commons
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