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mouse interactivity inversing

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void setup(){ size(200,200); noStroke(); } void draw(){ float x = mouseX;//float just defines a variable, in this case mouse X float y = mouseY; float ix = width - mouseX;//ix/iy means 'inverse x/y' float iy = width - mouseY; background(126); fill(255, 150); ellipse(x, height/2, y, y); fill(0, 159); ellipse(ix, height/2, iy, iy); } // you can move back and forth, up and down, and resize the circles with the mouse interaction
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