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mouse interactivity "else" 2

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/* this is a similar setup but now split into thirds (100 into 33.3) so 1. if mouse is at point 33 on screen- draw rectangle 1 at x 0, y 0. 2. if mouse is at point 66 on screen draw rect at x 33, y 0. 3. otherwise, if no other code is executed, draw rect at x 66, y 0. */
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